Dilemmas

An all-reader postal game (5+ players) by Richard Smith 2023. Version 1.1 2024

1. Overview

1.1 Dilemmas is a simple party game, for which a number of F2F implementations exist such as "Would You Rather?" and "Impossible Decisions".

1.2 The questions are dilemmas with two options such as "Would you rather live in poverty in a world of love and peace, or in luxury in a world of hate and war?"

1.3 For the postal game, the GM poses two questions per round, and there can be any number of rounds, with the first round being questions only and the last round answers only.

1.4 As an alternative to the GM setting the questions, there is a preliminary round in which players are invited to devise questions. They may send in up to 2 and a point is awarded for each. The GM then uses the questions, plus some of his own if needed, to create a pool for use over the course of the game.

1.5 Each round thereafter, the GM chooses two questions from the pool and players score an additional 2 points if one of their questions is selected.

2. Scoring

Points are scored as follows:

2.1 Voting:
  Players may vote on either or both of the questions and receive a point for each vote cast.

2.2 Predicting:
  Players may also supply a prediction on which answer will be the most popular. A point is scored for each question they get right. If a player votes but does not predict, the vote will be assumed to also be the prediction.

2.3 Giving Answers:
  For one or both of the questions, players may provide a written answer in support of one of the options. They get a point for each answer supplied.
  Note that the answer does not have to be consistent with thier vote.

2.4 Liking Opponents' Answers:
   Answers are published and players have up to 2 "likes" to apply to the answers. The GM may choose to publish answers anonymously (this was used in the VP game, for the TCD game players will be named).
  They cannot like their own answers, but they can like one answer for each question or two different answers to the same question.
  A point is awarded for each like.

2.5 Being Liked:
  Players score a point for each like received.

2.6 If the preliminary round option is chosen players will also score as descrbed in 1.4 and 1.5

3. Turn Mechanics

3.1 Game Start

GM posts two questions:
  Q1. Would you rather have been born 100 years before you were or 100 years after?
  Q2. Would you rather have a pet dragon the size of a cat or a pet cat the size of a dragon?
players send in votes and/or answers for Q1 and Q2.

3.2 Round 1 Turn Report

GM prints R1 answers to Q1 and Q2 from players and result of votes.

e.g.
3.2.1 Q1 Votes:
  past: 6 votes, future: 2 votes.

3.2.2 Q1 Answers:
  Q1A1: It has to be the past for me, the 1920s, sometimes called the "Roaring Twenties" were full of innovation and lively social activity. In 100 years time we'll probably all be enslaved by AI and connected to a mind-controlling network run by Elon Musk's brain in a jar.
(more)

3.2.3 Q2 Votes:
  Cat-size dragon: 5 votes, dragon-size cat: 4 votes.

3.2.4 Q2 Answers:
  Q2A1: A dragon-sized cat would cost a fortune to feed and crush you when it jumps on the bed.
(more)

3.2.5 The GM may add one or more additional answers to each question, if he sees fit, typically when there are not many supplied for a particular question.

3.2.6 Note that the GM does not get to vote unless there is a tie when he has the casting vote.

GM prints a scoreboard ...

3.2.7 Scoring:
  For each question, any player that voted gets a point.
  For each question, any player that predicted the majority choice gets a point.
  For each question, any player who supplied an answer gets a point.
  Any player who supplied a question gets a point, or 2 if the question is selected for use in the next round...

3.2.8 GM poses two new questions (Q3 and Q4).

3.2.9 Players provide likes (0-2) for other players' answers to Q1 and Q2, and votes and/or answers for Q3 and Q4.

3.3 Round 2 Turn Report

3.3.1 Same as round 1 with the addition of points scored for giving and receiving likes to the scoreboard.
  Each player scores 1 point for each like received on his answers.
  Each player scores 0,1 or 2 points according to the number of likes they gave.

3.3.2 If the originators of the answers were not previously reveleasd, the GM may choose to reveal this now, or keep the players guessing (the scoreboard will give clues).

3.4 Final Round Turn Report

3.4.1 Same as round 2 but no new questions posed.

3.5 Game End

3.5.1 Final scores calculated and reported.

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