Machi Koro with Expansions

machi koro box artwork

1. Cards (270)

1.1. Table of Cards

Type Exp* Cost Roll Name Description
Landmark H 2 - Harbour You may add 2 to your dice roll of ten or more.
Landmark B 4 - Train Station You may roll 2 dice
Landmark B 10 - Shopping Mall +1 coin for bakery, cafe, conv. store, restaurant
Landmark B 16 - Amusement Park Extra go if you roll a double
Landmark B 22 - Radio Tower You may reroll your dice once per go
Landmark H 30 - Airport If you build nothing, get 10 coins from the bank.
Starting Card H 0 - City Hall Before buying, if you have no coins, get 1 from the bank.
Blue B 1 1 Wheat Field Receive 1 coin from the bank (anyone's roll)
Red H 4 1 Sushi Bar If you have a harbor, receive 3 coins from any player who rolls a 1
Green M 0 2 General Store If you have less than 2 constructed landmarks, get 2 coins from the bank
Blue B 1 2 Livestock Farm Receive 1 coin from the bank (anyone's roll)
Green B 1 2-3 Bakery Receive 1 coin from the bank
Red B 2 3 Cafe Receive 1 coin from any player who rolls a 3
Blue M 2 3-4 Corn Field If you have less than 2 constructed landmarks, get 1 coin from the bank
Green B 2 4 Convenience Store Receive 3 coins from the bank
Green M 2 4 Demolition Company If possible, you must demolish one of your constructed landmarks by turning it to it's back. When you do, get 8 coins from the bank
Blue H 2 4 Flower Orchard Receive 1 coin from the bank (anyone's roll)
Blue B 3 5 Forest Receive 1 coin from the bank (anyone's roll)
Red M 3 5 French Restaurant If the player who rolled this 5 has 2 or more constructed landmarks, receive 5 coins from the player who rolled the dice.
Green M 0 5-6 Loan Office When you construct this building, get 5 coins from the bank. When this building is activated, pay 2 coins to the bank.
Green H 1 6 Flower Shop Receive 1 coin from the bank for each flower orchard.
Purple B 6 6 Stadium Receive 2 coins from each player
Purple B 7 6 TV Station Receive 5 coins from the player of your choice
Purple B 8 6 Business Complex You may exchange 1 card** with an opponent
Red H 1 7 Pizza Joint Receive 1 coin from any player who rolls a 7
Blue M 3 7 Vineyard Receive 3 coins from the bank (anyone's roll)
Purple H 5 7 Publisher Receive 1 coin fromeach player for each cup and bread establishment.
Green B 5 7 Cheese Factory Receive 3 coins for each Livestock Farm
Red H 1 8 Hamburger Stand Receive 1 coin from any player who rolls an 8.
Blue H 2 8 Mackerel Boat If you own a Harbor, receive 3 coins from the bank (anyone's roll)
Green B 3 8 Furniture Factory Receive 3 coins for each Forest or Mine
Purple M 4 8 Renovation Company Choose a non-tower building, all buildings owned by any player of that type are closed for renovations. Get 1 coin from each player for each of their buildings closed for renovation.
Purple H 4 8-9 Tax Office Take half of the coins from each player with 10 or more coins.
Green M 3 9 Winery Get 6 coins for each vineyard you own. Then renovate this building.
Blue B 6 9 Mine Receive 5 coins from the bank (anyone's roll)
Green M 2 9-10 Moving Company You must give a non-tower building that you own to another player. When you do, get 4 coins from the Bank.
Red B 3 9-10 Restaurant Receive 2 coins from any player who rolls a 9 or 10
Purple M 1 10 Tech Startup At the end of each of your turns you may place 1 coin on this card. The total placed here is your investment. When activated, get an amount equal to your investment from all players.
Blue B 3 10 Apple Orchard Receive 3 coins from the bank (anyone's roll)
Purple D 7 10 Convention Center You may choose to activate another of your non-tower establishments in place of this one, on your turn only. If you do, return this card to the market.
Green M 5 11 Soda Bottling Plant Get 1 coin from the Bank for every red card owned by all players.
Green B 2 11-12 Produce Market Receive 2 coins for each Wheat Field or Apple Orchard
Purple M 3 11-13 Park Redistribute all players' coins evenly among all players, on your turn, only. If there is an uneven number of coins, take coins from the bank to make up the difference.
Green H 2 12-13 Food Warehouse Receive 2 coins from the bank for each red card you own.
Red M 4 12-14 Member's Only Club If the player who rolled this number has 3 or more constructed landmarks, get all of their coins.
Blue H 5 12-14 Tuna Boat Rolling player rolls two more dice. Every player gets paid that many coins per Tuna Boat if they own a harbor.
* Expansion codes: B=Basic, H=Harbour, M=Millionaire's Row, D=Delux bonus card.
** excludes Landmarks and Major Establishments

2.1 Game Start

Each player is allocated a player number 1,2,3, 4 or 5. Clockwise order is Player 1, Player 2, Player 3, Player 4, Player 5, Player 1 etc. Anticlockwise order is Player 1, Player 5, Player 4, Player 3, Player 2, Player 1 etc. Each player gets 3 coins, a City Hall, Wheat Field and a Bakery.

2.2 Market Place Set-up

The Market Place, which contains Business Establishments available for purchase, may consist of 10, 12, or 15 cards, as predetermined by the players and GM. The players and GM may also choose whether to play with all Establishment cards or to not use specific Establishments. The method of initial setup and replenishing open spaces will also be predetermined by the players and GM.

3. A Turn

Each postal turn consists of one dice roll per player, plus an additional go for the player going first. This way the first player rotates clockwise throughout the game. For example in a 4-player game, in turn 1: Player1, Player 2, Player 3, Player4, Player1. Then in turn 2 it's Player 2, Player 3, Player 4, Player 1, Player 2 and so on. A round consist of one dice roll per player, starting with Player 1 and ending with player 5. One postal turn will therefore be one roll more than a round.

3.1. Dice Roll

A single dice is rolled unless the player has the Train Station, in which case he may choose to roll two. The default is to roll two if possible.

3.2. Payments

Payments are processed before income. If a player rolls a 1 (Sushi Bar), a 3 (Cafe), a 5 (French Restaurant), a 7 (Pizza Joint), an 8 (Hamburger Stand), a 9/10 (Restaurant), or a 12-14 (Members' Only Club) he must pay opponents in anticlockwise order until he runs out of money. If the paying player cannot afford the full payment, they pay what they can and the receiving player is not compensated for lost income.
Example: Player 3 has two coins and rolls a 3. Player 2 has one Cafe and receives one coin. Player 1 has no Cafes. Player 4 has two Cafes but only gets one coin as that is all Player 3 has left.

3.3. Income

All players receive income (from the bank) from blue cards matching the rolled number. Green cards only generate income (from the bank) for the player who rolled the dice. For Factories and Markets only count the player's own cards to calculate the income.
If the rolling player owns more than one purple card whose activation number is rolled, they all take effect (the order is not important). Owners of the TV Station, the Business Complex, Renovation Company, or Convention Center should supply orders for these cards. The default for the TV Station is to take the coins from the richest player. The default for the Business Complex is to elect not to swap, and no swap takes place in the unlikely event that the named card (e.g. one of player 2's Mines) is not available. Note that the card to give to the victim must also be named and be present in the player's town. The default for the Renovation Company is to choose the building lowest in the card table not owned by the rolling player. The default for the Convention Center is to not activate another card.

3.4. Purchase Card

Each player may purchase one and only one card on each go. Players may not own more than one of each Landmark nor more than one of each Major Establishment (purple), but for other cards there are no restrictions.
Players may name up to 5 candidate cards to buy for each go. The GM will attempt to purchase these cards in order, and to succeed there must be at least one card of the type on offer in the marketplace and sufficient funds in the player's bank. If no cards are listed (e.g. NMR) no cards are purchased.
Funds for the selected card (if any) are paid to the bank, remaining funds are kept for later. There is no limit on the number of coins a player can hold.

3.5. Conditional Orders

4. Turn Report

The result of each roll is reported. For each player, the cards and number of coins owned are listed. The number of each Establishment card on offer in the marketplace is also reported.

5.1a Game End

The winner of the game is the first to construct all Landmarks in play.

5.1b Game End

The game ends at the end of the round in which any player constructs all Landmarks in play. If more than one player has constructed all the Landmarks, the winner is the player with the most leftover coins. If still a tie, victory is shared.

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