Type | Exp* | Cost | Roll | Name | Description |
---|---|---|---|---|---|
Landmark | H | 2 | - | Harbour | You may add 2 to your dice roll of ten or more. |
Landmark | B | 4 | - | Train Station | You may roll 2 dice |
Landmark | B | 10 | - | Shopping Mall | +1 coin for bakery, cafe, conv. store, restaurant |
Landmark | B | 16 | - | Amusement Park | Extra go if you roll a double |
Landmark | B | 22 | - | Radio Tower | You may reroll your dice once per go |
Landmark | H | 30 | - | Airport | If you build nothing, get 10 coins from the bank. |
Starting Card | H | 0 | - | City Hall | Before buying, if you have no coins, get 1 from the bank. |
Blue | B | 1 | 1 | Wheat Field | Receive 1 coin from the bank (anyone's roll) |
Red | H | 4 | 1 | Sushi Bar | If you have a harbor, receive 3 coins from any player who rolls a 1 |
Green | M | 0 | 2 | General Store | If you have less than 2 constructed landmarks, get 2 coins from the bank |
Blue | B | 1 | 2 | Livestock Farm | Receive 1 coin from the bank (anyone's roll) |
Green | B | 1 | 2-3 | Bakery | Receive 1 coin from the bank |
Red | B | 2 | 3 | Cafe | Receive 1 coin from any player who rolls a 3 |
Blue | M | 2 | 3-4 | Corn Field | If you have less than 2 constructed landmarks, get 1 coin from the bank |
Green | B | 2 | 4 | Convenience Store | Receive 3 coins from the bank |
Green | M | 2 | 4 | Demolition Company | If possible, you must demolish one of your constructed landmarks by turning it to it's back. When you do, get 8 coins from the bank |
Blue | H | 2 | 4 | Flower Orchard | Receive 1 coin from the bank (anyone's roll) |
Blue | B | 3 | 5 | Forest | Receive 1 coin from the bank (anyone's roll) |
Red | M | 3 | 5 | French Restaurant | If the player who rolled this 5 has 2 or more constructed landmarks, receive 5 coins from the player who rolled the dice. |
Green | M | 0 | 5-6 | Loan Office | When you construct this building, get 5 coins from the bank. When this building is activated, pay 2 coins to the bank. |
Green | H | 1 | 6 | Flower Shop | Receive 1 coin from the bank for each flower orchard. |
Purple | B | 6 | 6 | Stadium | Receive 2 coins from each player |
Purple | B | 7 | 6 | TV Station | Receive 5 coins from the player of your choice |
Purple | B | 8 | 6 | Business Complex | You may exchange 1 card** with an opponent |
Red | H | 1 | 7 | Pizza Joint | Receive 1 coin from any player who rolls a 7 |
Blue | M | 3 | 7 | Vineyard | Receive 3 coins from the bank (anyone's roll) |
Purple | H | 5 | 7 | Publisher | Receive 1 coin fromeach player for each cup and bread establishment. |
Green | B | 5 | 7 | Cheese Factory | Receive 3 coins for each Livestock Farm |
Red | H | 1 | 8 | Hamburger Stand | Receive 1 coin from any player who rolls an 8. |
Blue | H | 2 | 8 | Mackerel Boat | If you own a Harbor, receive 3 coins from the bank (anyone's roll) |
Green | B | 3 | 8 | Furniture Factory | Receive 3 coins for each Forest or Mine |
Purple | M | 4 | 8 | Renovation Company | Choose a non-tower building, all buildings owned by any player of that type are closed for renovations. Get 1 coin from each player for each of their buildings closed for renovation. |
Purple | H | 4 | 8-9 | Tax Office | Take half of the coins from each player with 10 or more coins. |
Green | M | 3 | 9 | Winery | Get 6 coins for each vineyard you own. Then renovate this building. |
Blue | B | 6 | 9 | Mine | Receive 5 coins from the bank (anyone's roll) |
Green | M | 2 | 9-10 | Moving Company | You must give a non-tower building that you own to another player. When you do, get 4 coins from the Bank. |
Red | B | 3 | 9-10 | Restaurant | Receive 2 coins from any player who rolls a 9 or 10 |
Purple | M | 1 | 10 | Tech Startup | At the end of each of your turns you may place 1 coin on this card. The total placed here is your investment. When activated, get an amount equal to your investment from all players. |
Blue | B | 3 | 10 | Apple Orchard | Receive 3 coins from the bank (anyone's roll) |
Purple | D | 7 | 10 | Convention Center | You may choose to activate another of your non-tower establishments in place of this one, on your turn only. If you do, return this card to the market. |
Green | M | 5 | 11 | Soda Bottling Plant | Get 1 coin from the Bank for every red card owned by all players. |
Green | B | 2 | 11-12 | Produce Market | Receive 2 coins for each Wheat Field or Apple Orchard |
Purple | M | 3 | 11-13 | Park | Redistribute all players' coins evenly among all players, on your turn, only. If there is an uneven number of coins, take coins from the bank to make up the difference. |
Green | H | 2 | 12-13 | Food Warehouse | Receive 2 coins from the bank for each red card you own. |
Red | M | 4 | 12-14 | Member's Only Club | If the player who rolled this number has 3 or more constructed landmarks, get all of their coins. |
Blue | H | 5 | 12-14 | Tuna Boat | Rolling player rolls two more dice. Every player gets paid that many coins per Tuna Boat if they own a harbor. |
Each player is allocated a player number 1,2,3, 4 or 5. Clockwise order is Player 1, Player 2, Player 3, Player 4, Player 5, Player 1 etc. Anticlockwise order is Player 1, Player 5, Player 4, Player 3, Player 2, Player 1 etc. Each player gets 3 coins, a City Hall, Wheat Field and a Bakery.
The Market Place, which contains Business Establishments available for purchase, may consist of 10, 12, or 15 cards, as predetermined by the players and GM. The players and GM may also choose whether to play with all Establishment cards or to not use specific Establishments. The method of initial setup and replenishing open spaces will also be predetermined by the players and GM.
Each postal turn consists of one dice roll per player, plus an additional go for the player going first. This way the first player rotates clockwise throughout the game. For example in a 4-player game, in turn 1: Player1, Player 2, Player 3, Player4, Player1. Then in turn 2 it's Player 2, Player 3, Player 4, Player 1, Player 2 and so on. A round consist of one dice roll per player, starting with Player 1 and ending with player 5. One postal turn will therefore be one roll more than a round.
A single dice is rolled unless the player has the Train Station, in which case he may choose to roll two. The default is to roll two if possible.
Payments are processed before income. If a player rolls a 1 (Sushi Bar),
a 3 (Cafe), a 5 (French Restaurant), a 7 (Pizza Joint), an 8 (Hamburger
Stand), a 9/10 (Restaurant), or a 12-14 (Members' Only Club) he must
pay opponents in anticlockwise order until
he runs out of money. If the paying player cannot afford the full
payment, they pay what they can and the receiving player is not
compensated for lost income.
Example: Player 3 has two coins and rolls a 3. Player 2 has one Cafe and
receives one coin. Player 1 has no Cafes. Player 4 has two Cafes but
only gets one coin as that is all Player 3 has left.
All players receive income (from the bank) from blue cards matching
the rolled number. Green cards only generate income (from the bank) for
the player who rolled the dice. For Factories and Markets only count the
player's own cards to calculate the income.
If the rolling player owns more than one purple card whose activation
number is rolled, they all take effect (the order is not important).
Owners of the TV Station, the Business Complex, Renovation Company, or
Convention Center should supply orders for these cards. The default
for the TV Station is to take the coins from the richest player. The
default for the Business Complex is to elect not to swap, and no swap
takes place in the unlikely event that the named card (e.g. one of
player 2's Mines) is not available. Note that the card to give to the
victim must also be named and be present in the player's town. The
default for the Renovation Company is to choose the building lowest
in the card table not owned by the rolling player. The default for
the Convention Center is to not activate another card.
Each player may purchase one and only one card on each go. Players
may not own more than one of each Landmark nor more than one of each Major
Establishment (purple), but for other cards there are no restrictions.
Players may name up to 5 candidate cards to buy for each go. The GM will
attempt to purchase these cards in order, and to succeed there must be
at least one card of the type on offer in the marketplace and sufficient
funds in the player's bank. If no cards are listed (e.g. NMR) no cards
are purchased.
Funds for the selected card (if any) are paid to the bank, remaining
funds are kept for later. There is no limit on the number of coins a
player can hold.
The result of each roll is reported. For each player, the cards and number of coins owned are listed. The number of each Establishment card on offer in the marketplace is also reported.
The winner of the game is the first to construct all Landmarks in play.
The game ends at the end of the round in which any player constructs all Landmarks in play. If more than one player has constructed all the Landmarks, the winner is the player with the most leftover coins. If still a tie, victory is shared.
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