Dice Forge

Dice Forge is a game designed by Régis Bonnessée and published by Libellud in 2017.

The F2F rules for this game can be found here. These postal rules by Jim Reader 2020.

Introduction

This game can be played postally as a four-player game using the Hare and Tortoise rotating first player system, although some provisional rules will be needed. The turn will run as follows:

Divine Blessings (Next Turn Die Rolls)

This will normally be done at the end of a turn by the GM who will roll the die for each player's turn and determine the effects of the dice on players resources.

  1. All players roll die face x and y. Player one receives, player 2 receives, player 3 receives and player 4 receives. Player one to order actions
  2. All players roll die face x and y. Player one receives, player 2 receives, player 3 receives and player 4 receives. Player two to order actions
  3. All players roll die face x and y. Player one receives, player 2 receives, player 3 receives and player 4 receives. Player three to order actions
  4. All players roll die face x and y. Player one receives, player 2 receives, player 3 receives and player 4 receives. Player four to order actions
  5. All players roll die face x and y. Player one receives, player 2 receives, player 3 receives and player 4 receives. Player one to order actions

For example, at the start, the GM rolls a 3 for Dice 1 and a 1 for dice 2. All players will receive 1 gold and 2 glory. As players forge new faces to their die, these effects will change. Provisional orders may be needed to allow for dice that give options or special effects. The GM may also roll some additional rolls that can be used for when players receive additional die rolls or are ousted from their position on the island (heroic quests).

Player's Dice

  Player One Player Two Player Three Player Four
Dice 1 Face 1 1 Gold 1 Gold 1 Gold 1 Gold
Dice 1 Face 2 1 Sun 1 Sun 1 Sun 1 Sun
Dice 1 Face 3 1 Gold 1 Gold 1 Gold 1 Gold
Dice 1 Face 4 1 Gold 1 Gold 1 Gold 1 Gold
Dice 1 Face 5 1 Gold 1 Gold 1 Gold 1 Gold
Dice 1 Face 6 1 Gold 1 Gold 1 Gold 1 Gold
Dice 2 Face 1 2 Glory 2 Glory 2 Glory 2 Glory
Dice 2 Face 2 1 Gold 1 Gold 1 Gold 1 Gold
Dice 2 Face 3 1 Gold 1 Gold 1 Gold 1 Gold
Dice 2 Face 4 1 Gold 1 Gold 1 Gold 1 Gold
Dice 2 Face 5 1 Moon 1 Moon 1 Moon 1 Moon
Dice 2 Face 6 1 Gold 1 Gold 1 Gold 1 Gold

Player Details

The GM will then update the players resources for their turn based on the die rolls for the round. The player playing twice in the round will receive a notification about their additional resources (e.g. + 4 gold, + 2 glory, + 1 sun and +1 moon), but the total will be dependent on what they used during their first move.

    Resources on Your Turn      
Player Location Gold Sun Moon Glory Next Turn Order Cards
Player One Start 3/12 0/6 0/6 0 1  
Player Two Start 2/12 0/6 0/6 0 2  
Player Three Start 1/12 0/6 0/6 0 3  
Player Four Start 0/12 0/6 0/6 0 4  
Player One Start            

Player Actions

Players should submit their orders for their actions each round. Each turn, a player may either visit the forge or the islands to undertake a heroic quest. A player may choose to spend 2 sun to take a second action (e.g. Player one orders to visit the forge, then pays 2 sun to undertake a heroic quest). These orders can also be made provisional. (e.g. Go to islands and pay 6 moon shards for the Cancer card - if I receive more than 2 sun, pay 2 sun for an additional action, and go to forge…).

  1. Player one
  2. Player two
  3. Player three
  4. Player four
  5. Player one

The Forge Players may buy multiple die faces on their turn but may not buy from the same cost position in a turn. (e.g. a player may buy a 3 gold face costing 2 gold and a 1 glory +1 sun face for 4 gold but cannot buy two 4 gold faces costing 3 each).

Cost Option 1 Option 2 Option 3 Option 4
2 Gold 3 Gold 3 Gold 3 Gold 3 Gold
2 Gold 1 Moon 1 Moon 1 Moon 1 Moon
3 Gold 4 Gold 4 Gold 4 Gold 4 Gold
3 Gold 1 Sun 1 Sun 1 Sun 1 Sun
4 Gold 1 Gold / 1 Sun / 1 Moon 1 Glory + 1 Sun 2 Gold + 1 Moon 6 Gold
5 Gold 3 Gold or 2 Glory 3 Gold or 2 Glory 3 Gold or 2 Glory 3 Gold or 2 Glory
6 Gold 2 Moon 2 Moon 2 Moon 2 Moon
8 Gold 2 Sun 2 Sun 2 Sun 2 Sun
12 Gold 4 Glory 1 Glory + 1 Sun + 1 Gold + 1 Moon 2 Glory + 2 Moon 2 Gold or 2 Sun or 2 Moon

Heroic Feats

Players may go to the Island and take a card from the list below. A player moves their piece to the position shown and pays the appropriate cost to take the card. If another player is in that position, they are displaced back to the start position and receive a divine blessing (extra roll of both die). The effect of each card is also shown below. Note that players may need to include orders for certain cards on future turns such as the Guardian Owl. These can also be made provisional if needed. Players cards will also be listed in the player details above.

Position Cost Card No. Remaining Glory Effect
Sun 1 1 Sun The Elder 4 0 Each round, on your turn, may spend 3 gold for 4 glory
1 Sun Wild Spirits 4 2 Gain 3 gold and 3 moon
Sun 2 2 Sun Guardians Owl 4 4 Each round, on your turn, gain one sun, moon, or gold
3 Sun Minotaur 4 8 Opponents roll die and lose any glory rolled
Sun 3 4 Sun Gorgon 4 14 No effect
5 Sun Mirror of the Abyss 4 10 Forge a mirror face onto one of your die. When rolled, choose effect from an opponent’s die face
Moon 1 1 Moon Blacksmiths Hammer 4 0 Take hammer card. May spend gold to fill card (15 spaces) to score 10 glory (2 sides)
1 Moon Blacksmiths Chest 4 2 Expand inventory limit to 16 gold, 9 sun and 9 moon
Moon 2 2 Moon Silver Hind 4 2 Each round, on your turn, roll one die an extra time
3 Moon Tenacious Boar 4 6 Opponent forges a boar face to one of their die. if rolled, you gain either 1 sun, 1 moon or 3 glory
Moon 3 4 Moon Ferryman 4 12 No effect
5 Moon Helmet of Invisibility 4 3 Forge a 3x face to one of your die. If rolled, this multiplies the effect of your other die by 3
Centre 6 Sun Sphinx 4 10 Roll one die four times and receive all the effects
6 Moon Cancer 4 8 Roll both die twice and receive all the effects
5 Sun + 5 Moon Hydra 4 26 No effect
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