# Choice by Sid Sackson

Choice is a dice game that seems quite simple at first, but it soon becomes apparent that many tricky decisions are required, hence the name. Any number can play.

1. Each turn the GM rolls 5 D6 to generate 5 numbers, e.g. 1,3,3,4,5.

2. Each player will choose one of the numbers as a "Wurfel" putting it into his Wurfel Storage area. The other four dice are used to make two numbers between 2 and 12 (two dice being used to make each number). So in the example above the player could choose 3 as his Wurfel and and make 1 + 5 = 6 and 3 + 4 = 7 as his numbers.

3. A player may store 3 different values of Wurfel in his storage area, and a player's participation in the game ends when he has 8 Wurfels of the same number in his storage area. It may be that a player cannot choose a Wurfel on a given turn as none of the numbers rolled match any of the 3 numbers he has already used for his Wurfels. In this case he simply discards one die and uses the remaining four to make 2 numbers.

4. When a player's participation ends (i.e. they have 8 Wurfels of the same value) their score is calculated as follows:

Each scoring number (2-12) will have been selected a certain number of times by the player.

• If a number has never been chosen, score 0 points.
• If a number has been chosen 1-4 times, score -200 points.
• If a number has been chosen 5 times, score 0 points.
• If a number has been chosen 6-10 times, it scores (no. of times - 5) * multiplier.
• The multipliers are 2 = 100, 3 = 70, 4 = 60, 5 = 50, 6 = 40, 7 = 30, 8 = 40, 9 = 50, 10 = 60, 11 = 70, 12 = 100.
• Eleven or more occurrences score the same as 10.

E.g. 7 4s scores 2 x 40, 9 7s scores 4 x 30 and 12 9s scores 5 x 50.

5. The game is best played 2 turns at a time - i.e. in each postal round 2 rolls are given at the same time. This speeds up the game and gives players a little bit of extra, er, choice!

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